Alright, just playing with Zbrush here.
80 minutes speed sculpt from imagination and I endup with this orc vampire cliché. :\
Hi guys, I’ve being working on this for a while.
Based on the concept from Bruno Gauthier.
The hipoly model is done, but I’m still working on the lowpoly version and textures.
Hope post soon.
Hi Guys,
I spend some time fighting against chavant studying traditional sculpting.
I have to do some more fine details in the piece to just finish it up.
Hope you like it.

I’ve gotta say I learned a lot and had a bunch of help from Helder Moreira which was my tutor in these last months. (I’m very proud of that).
Great guy, very humble and fully skilled.
Just a great artist.
I got some free time these last nights to finish off with this personal project. As there was no model-sheets and few good references, I do have to say that I learned a lot with it and pass through a bunch of problem / solving situations.
First idea I wanted to have just one render of the model, but during the process evolution, I ended up working in the topology, making it all four sided polygons and reduction the polygons count.
So, here is some pics of the work where you can see the color and wireframe and a turntable video so you guys can checkup the entire model from more angles.
Watto – Turntable from Roger El Santos on Vimeo.
Here is some of my last anatomy studies I’ve been doing these last weeks.
I thought it’d be a good idea share here some great books that I’ve learned a lot and helped me during this neverending process.
Artistic Anatomy by Dr. Paul Richer and Atlas of Human Anatomy for the Artist, by Stephen Rogers Peck. I also would like to thank Scott Eaton for all the tips he gave me.
Modeled in XSI, rendered in Mental Ray. All four quad. 3769 polygons.
I tried to apply most of technics learned at Melies in this final render.
I’d like to thank my teachers Fernando Brandão and Bruno Macedo for all the tips and stuff. You two guys were great helping me during the training. Also I’d like to thank Karina Faiani to allow me use her photo as background.
Cheers!
This model was stuck since last year. I made the modeling and did not had the time needed to work on texturing, so, my teacher Bruno Macedo made the texturing and ilumination scene work. Great job man!
Model by me, textures, lighting, scenario and rendering by Bruno Macedo.
All poly quads, 322 objects, 123.694 polygons.
Hi guys, how are you doing?
Well, I’m posting this to share some good news with you.
I was awarded in First price at Raindrops Festival, by International Rainwater Harvesting Alliance IRHA, Geneva 2009 with my animation “Right under our nose”.
With this same shortfilme I got first price (GOLD DROP) at Water and Film Events (IWFE)” 2009 and second prize in World Festival VidéEau 2008.
You can watch the video here:
Cheers!





































