Real time low poly model inspired on the design of Jim Dobbler
Turnaround, please switch to hd mode:
Hope you like it, cheers!
I made this realtime lowpoly version of Link from Zelda based on the concept of Marty Seefeldt
4630 Triangles and a 1024 difuse map.
Rendered in Marmoset.
Hi guys, I’ve been working on this game model for a while.
Realtime lowpoly render:
Total of 13.319 triangles.
Texture: Difuse, normal, spec and alpha.
Body: 11.254 tri and 2048×2048 Maps.
Weapon: 2.065 tri and 1024×1024 Maps.
Based on the concept from Bruno Gauthier.
Hi everyone, I spend some time modeling this low poly Pistol weapon based on the art of the great artist Josh Kao.
Hi poly: Again, thanks to Josh Kao for letting me use his concept. The low poly version has: 3690 Triangles 1024×1024 Maps Xsi, Zbrush, Photoshop and Marmoset.
I got some free time these last nights to finish off with this personal project. As there was no model-sheets and few good references, I do have to say that I learned a lot with it and pass through a bunch of problem / solving situations.
First idea I wanted to have just one render of the model, but during the process evolution, I ended up working in the topology, making it all four sided polygons and reduction the polygons count.
So, here is some pics of the work where you can see the color and wireframe and a turntable video so you guys can checkup the entire model from more angles.
Modeled in XSI, rendered in Mental Ray. All four quad. 3769 polygons.
I tried to apply most of technics learned at Melies in this final render.
I’d like to thank my teachers Fernando Brandão and Bruno Macedo for all the tips and stuff. You two guys were great helping me during the training. Also I’d like to thank Karina Faiani to allow me use her photo as background.