Hi guys, I’ve been working on this game model for a while.
Realtime lowpoly render:
Total of 13.319 triangles.
Texture: Difuse, normal, spec and alpha.
Body: 11.254 tri and 2048×2048 Maps.
Weapon: 2.065 tri and 1024×1024 Maps.
Viking (Click to view in 3D)
Based on the concept from Bruno Gauthier.
Studies of a creature based on a description from H.P. Lovecraft, he called them The Deep Ones. He first described these creatures in his story “ The Shadow over Innsmouth”.
Hi everyone, I spend some time modeling this low poly Pistol weapon based on the art of the great artist Josh Kao.
Real time low poly version:
Hi poly: Again, thanks to Josh Kao for letting me use his concept. The low poly version has: 3690 Triangles 1024×1024 Maps Xsi, Zbrush, Photoshop and Marmoset.
Hey guys, I just had some free time this sunday, so did this quick sketch starting from a block primitive.
Two hour approximately.
I spend some time fighting against chavant studying traditional sculpting.
I have to do some more fine details in the piece to just finish it up.
Hope you like it.
I’ve gotta say I learned a lot and had a bunch of help from Helder Moreira which was my tutor in these last months. (I’m very proud of that).
Great guy, very humble and fully skilled.
Just a great artist.
I got some free time these last nights to finish off with this personal project. As there was no model-sheets and few good references, I do have to say that I learned a lot with it and pass through a bunch of problem / solving situations.
First idea I wanted to have just one render of the model, but during the process evolution, I ended up working in the topology, making it all four sided polygons and reduction the polygons count.
So, here is some pics of the work where you can see the color and wireframe and a turntable video so you guys can checkup the entire model from more angles.
Watto – Turntable from Roger El Santos on Vimeo.