Real time low poly model inspired on the design of Jim Dobbler
Turnaround, please switch to hd mode:
Hope you like it, cheers!
I made this realtime lowpoly version of Link from Zelda based on the concept of Marty Seefeldt
4630 Triangles and a 1024 difuse map.
Rendered in Marmoset.
Hi guys, I’ve been working on this game model for a while.
Realtime lowpoly render:
Total of 13.319 triangles.
Texture: Difuse, normal, spec and alpha.
Body: 11.254 tri and 2048×2048 Maps.
Weapon: 2.065 tri and 1024×1024 Maps.
Based on the concept from Bruno Gauthier.
I spend some time fighting against chavant studying traditional sculpting.
I have to do some more fine details in the piece to just finish it up.
Hope you like it.
I’ve gotta say I learned a lot and had a bunch of help from Helder Moreira which was my tutor in these last months. (I’m very proud of that).
Great guy, very humble and fully skilled.
Just a great artist.